[ The client wants a Klimt: fine. The painting is secured in the deepest part of a private collector's safehouse: also fine.
But the fact that he's been assigned a partner (a coworker, if such a word can be applied to their occupations): really not fine.
They've met a few times to discuss logistics, things that they each can't or won't do, and a very basic framework for a plan. Heine has his own way of doing things. Usually, he likes to get in the back way, usually by giving himself access technologically, grab the target, and get back out. There's no need to get into conflicts, so really, there's no need for him to work with a partner.
Especially not one like this guy. Heine scowls at the plate of mediocre salad in front of him at the thought. He's sitting at a cafe ten minutes from the private collector's safehouse to do some more recon before going in. Theoretically, they have enough information to do the job. The real problem is working it out together, unless they end up throwing one another under the bus.
Heine hasn't eliminated that possibility yet. They're running out of time for the job. He's been sitting at this table for nearly an hour by now, picking his way through the security system's specifications so that he'll be able to get through them without a problem later. As soon as Joel shows up, Heine barely glances up before speaking. ]
[Heine gets maybe half a grunt by way of reply. Joel's not much of a talker himself, but Heine's attitude through this whole thing has well and thoroughly pissed him off. All he wants is a workable fucking plan, but his "partner" has been nothing but cagey and dismissive through this whole process.]
Got the equipment in the bag. [The equipment that Heine had asked for, and couldn't be assed to explain why. The hell does he need tin foil, two balloons, and a powder pact for, anyway?]
[ Heine makes a motion of his head that could be a nod. ]
Thanks. [ And as for the guard rotations, he gestures at the laptop he's using. ] Got them all down. You should only meet two on the way in. You can handle that, right?
["You can handle that, right?" His mouth tightens, holding back a sharp retort. Joel isn't one much for bravado, but what the hell does Heine think he's here for if he can't take two guys in an (un)fair fight? He settles for a completely flat response instead.]
...I'll take care of it. What've you got for me?
[Earbuds, button cams, electro-magnetic phasers, a walkie talkie? Joel's used to getting things done alone, quietly, with a minimum of equipment besides his fists and a gun, but this client had been all about the high tech gadgets and fancy whiz-bangs, and he'd had gritted his teeth and agreed to it for the sheer number of zeroes appearing on the end of the payment for this assignment.]
[ Heine would rather keep his expectations low than be surprised when something inevitably goes wrong. Not that he thinks that much about the future, except in terms of storing his money behind three shell companies and also in cash.
As for tech for the job: ] Here.
[ He takes out a small plastic baggie with two semi-translucent earbuds in it. Then, after some more searching in his pockets, he also hands over a dollar-coin-sized black item. ]
Keep those in at all times. That's a frequency decoder for the keycodes. It should work on everything in the first two levels.
[ Other than that, Heine's keeping the more delicate tech on his own person. He very definitely does not trust anyone else with them. ]
[He puts the earbud in immediately, wiggling it a little to make sure it stays in place. The frequency decoder he eyes skeptically before slipping it into a pocket. No buttons, nothing. How's he supposed to use this thing?]
That it? [Less than he expected. Isn't this guy supposed to be some kind of crazy tech geek? Well whatever, he doesn't need anything else on him and it's already time to get in place. The mark likes to keep his prized valuables close, building the safehouse and its vault into the basement of his company building and taking advantage of the security system already in place. There's a janitor's cart and spare uniform waiting for him in a closet at the bottom of the south stairwell. Joel would have to be well into the building by the time they locked everything up and only housekeeping would be allowed to move around without suspicion.]
For you. [ Maybe Heine would give him more stuff if he trusted him (which he doesn't). He believes that Joel wants the money enough to finish the job, so he's not worried about that part. Actual trust is more difficult. ]
Okay.
[ He waves a hand vaguely, still looking at his computer screen. ]
Tell me when you're in position.
[ Heine taps his own earbud, leaning back in his chair.
A best case scenario would involve him not having to leave his spot here. There's a GPS tracker built into the earbud, and what things he can't discern by matching up Joel's location to the blueprints he has should be covered by verbal communication. ]
[The first part of the plan goes smoothly without a hitch. Joel is suited up in the janitor's uniform, cap on his head as he casually pushes the cart from bathroom to bathroom, making his way into the building.
His fake ID has gotten him as far as the men's bathroom in the west section, but he needs another ID and the passcode to go further. As the last of the office workers head out and the building lights start to turn off, Joel pushes the cart into a stall, sticks an "out of order" sign on the door of the bathroom, and casually saunters back over to the locked door. He'd have a minute and a half to get through the door before the next guard patrol comes around the corner. He fishes out the little black circle from his pocket and... isn't sure what to do with it. Does he press it against the door? the keypad? Joel had sort of assumed that it would be sort of self explanatory as soon as they were on the job, but...]
[ Heine stays at the cafe, poking a fork at the lettuce while following the small blinking dot that is Joel on the blueprints. He has his back to the wall, screen angled so that no security cameras can get a glimpse of it. One headphone earbud in, the comm earbud in the other so that he can listen to both the security guards' radio frequency and whatever Joel has to say.
And... he's already having problems. Heine resists the urge to say something too rude. ]
Put it against the side of the keypad box—it'll stick, it's magnetized. Wait until it beeps.
[ Once it does, the keypad key will have been automatically put in and the door unlocked. ]
[Joel does just that, sticking the little black disc to the side of the keypad and stepping back to the wait for the beep. He holds his breath, counts to ten slowly, then counts to ten again. No beep.]
How long's this supposed to take?
[He restarts the count, just as footsteps ring down the hall. Shit. He was supposed to have another minute, at least. Joel is immediately around the corner, about to pull the sign off the bathroom door and retreat into a stall when he glances back at the device still attached to the door. If it beeped while the guards were nearby, if they heard the release of the door....
Their cover would be blown either way. Might as well get it over with.]
Guards down the hall. Get those cameras looped.
[That's all the warning Heine gets before Joel strips off the janitor's outfit, takes a deep breath, and then heads back around the corner. Through the earpiece, Heine can probably hear a choked off cry, some thuds, and a heavy grunt as Joel kicks the last guard into the wall. They'd have bruises tomorrow, but nothing lasting. Bad form to leave bodies behind on a job when he didn't have to. Nevermind that there weren't supposed to be any bodies to leave on this job, that this was supposed to be a quiet in and out. Well, things don't always go according to plan.]
Edited (fucking up my html) 2015-04-07 07:39 (UTC)
Not that long. [ Heine frowns, resisting the urge to make a comment about how someone of his age might be hard of hearing. He scans the digital representation of the building's security on his computer screen. There's an range of time for the decoder to work properly, so maybe not everything's going wrong. Still... it's not a good sign. Heine switches to manual input and gets to work.
Then Joel says get the cameras looped, like it's that easy. Rolling his eyes, he switches tasks and does as told. Just in time, too, because he hears some grunting and the clear sounds of muscle being muscle.
Once that's settled, Heine goes back to the lock. Just as he's about to change tactics, the little light next to the door goes green. On Joel's end, there's a tiny beep. ]
[Joel grimaces slightly at the unnecessary instruction-- he's not deaf, and he'd heard the beep too. He's going. But one thing first...]
I ain't done here. Gimme a moment-- and keep that door open.
[Some more grunting and a dull thump as he drags the last of the unconscious guards into the "out of service" bathroom, where they could stay out of sight without attracting anyone else's attention.
Grabbing one of their security badges, Joel hurries through the door, dropping his pace into a cautious prowl as he passes through into the next section. This area contains more sensitive information, required employees with higher clearance, and correspondingly there are more cameras, retinal scanners, motion detectors, and locked doors.
He dodges past a moving camera in one room, peering around a corner and catching the tell-tale glint of a laser gridded floor down the left hallway. The right hallway is too dark to tell, but Joel thinks he can make out the shapes of some doors in the gloom.]
[Joel turns right, treading lightly. There's still a security patrol in this section of the building, and he's not planning on drawing their attention if he can help it. The decoder sticks to the door and within five seconds unlocks it with a soft beep. Joel eases himself into the dark room, pulling out the flashlight hooked into his belt.
The entrance to the vault is supposed to be somewhere around here, but none of the blueprints they could buy, steal, or wrangle had the exact location. He shines the beam over the room-- a CEO's office, by the looks of it, big desk, golf trophies, plaques. He starts out by looking under the desk for any buttons or panels, controls that might reveal a hidden room or door.
There's a gleam of light from under the office door, and Joel freezes, hearing the sounds of footsteps down the hall, a crackle of radio.]
They didn't see you on the security feed. [ Heine narrows his eyes at laptop screen. It's still looping normal feed... ] You sure they didn't just hear you punching people?
[ He tries to jam the guards' walkie-talkie frequency, but out of the corner of his eye he sees something that keeps him from continuing. ]
I've got company. [ He tries to relax into the seat, shutting down all connections to the security system other than the one to the camera. This is bad. ]
[Joel scowls, though Heine can't see it. He'd punched them quietly. Very quietly.]
That ain't it. Sounds like-- [But then Heine speaks again, and he can hear the creak of the door as the guards enter his room, flicking the lights on. Joel ducks under the desk.]
Ruthers said they'd spotted the one outside, but there's no sign of the second one...
[His shoulders go slack with relief. They don't know he's in here, and maybe they wouldn't check...]
Yeah, but where the hell are Johnson and the newbie? They're supposed to head over after Ruthers brings the hacker in.
[ Sounds like—? Heine scowls; he needs to know the rest of that message, but his attempt at looking casual seems to have failed. Two bulky men in suits come to stand next to his table, one taking off his sunglasses to get a better look. ]
Come with us and we won't cause a scene.
[ Still scowling, Heine turns toward them. ]
What are you talking about? You got some kind of problem?
[ Done with talking, one of the men grabs him by the arm. The other picks up his laptop, and off they go. Great. Heine is sure that Joel can hear everything they're saying over the comm, and he can hear some murmuring from a distance on Joel's end. ]
Hey! Let go. [ Making an attempt at seeming indignant, Heine struggles (half-heartedly) as he's hauled away from the cafe and toward their car.
Well, at least he didn't have to finish that salad.
The men drive him over to the facility, not responding to any of his questions. Not that he'd expected anything else. As they're bringing him in a side door toward what he assumes is a holding room, Heine mutters to Joel under his breath: ] Put the decoder on a wall. Any wall.
[Joel stays crouched under the desk, gritting his teeth with frustration as the guards make no move to leave. Instead, they stand around in the room, chatting about the latest football game and nagging girlfriends. In between a conversation about the best burger place in town and a new arcade that had opened up, he hears Heine's voice in his ear and grits his teeth in frustration.
Put the decoder on a wall.
But he's stuck here-- at least until the guards turn around. Still, they're running out of time.
Looking around, Joel spies a paperclip on the floor. He picks it up, dares a glance around the corner (the two guards looking at one another, and not him), and with a flick of his wrist sends it spinning away from him, to hit one of the trophies up on the cabinet with a surprisingly loud tink. Both guards look up, trying to locate the source of the sound, and Joel takes advantage of that split second of distraction to dart forward and stick the decoder against the wall behind the desk. As the guards stand around in puzzlement, he mutters into the mic.]
[ They're settling him in a bare-looking room, furnished with just two chairs and a longish table. Handcuffs are already on one of his wrists, the other cuff being hooked around the leg of the table, when Joel finally gives him the go-ahead.
There's no time to waste. He yanks out of the guard's grasp, kicking him in the stomach. The second guard is caught on the other side of the room, giving Heine just enough time to utter a voice command. He enunciates: ] Third—unlock.
[ The decoder on the wall beeps again, much more quickly. The wall it's stuck against vibrates, then simply explodes. Alarms in the building go off immediately. Ignoring the cuffs around his wrist, Heine runs out of the room, slamming the door shut behind him. ]
All the doors are unlocking. Sprinklers are gonna turn on in ten seconds, move.
[ Security protocols should send the building into lockdown, but by using the decoder on previous security checkpoints, he already gained access to the system. The explosion and sprinklers are distractions; Heine assumes Joel will be able to get out of the area in time. Hopefully. ]
[Heine hadn't told him to expect an explosion, but Joel had ducked away in anticipation of some anyway. Tech geeks and their damn toys. The plan was to rendezvous near his location, but that was assuming that they could find the entrance to the vault in time to hack in and disappear before the guards found them.]
Vault's on the north side-- the wall's all lined with lead, but there's no way in. Think it might be next door, in the security booth. I'll meet you there.
[The security booth would ordinarily be swarming with guards, but the alarms had scared most of 'em out, and Joel easily gets rid of the last two, leaving their unconscious bodies fallen on the floor. He starts examining the extensive buttons and panels of the controls, but none of them makes any sense to him.]
[ North side—Heine takes a moment to reorient himself as he pauses at a corner. The building is well laid out, at least, and he sets off to the security booth at a jog. ]
On my way.
[ The jog turns into a run when a security guard shouts stop behind him. Heine's a fast runner, but the guards are well trained, and he has to book it down the hall, following his memory of blueprints to get around to the security booth.
He manages to lose the guard by ducking into an alcove and opening an extra door. Old tricks, but they work. He stumbles into the security booth, panting, to see the old guy looking at the controls, apparently nonplussed. ]
Let me see. [ Trying to shoulder Joel aside to get to the controls, Heine reaches for the panels. ]
[Joel turns as the door opens, shoulders tensing-- but it's only Heine, breathing hard. He lets himself get shouldered to the side with a grunt of annoyance.]
Whatever you're doin', get it done fast. That bomb of yours must've tipped off every guard and cop in the city.
[Unspoken: Which was stupid as fuck. He stands back, directing a glare at the back of Heine's head before turning away to listen for the sound of guards.]
[ Heine just grunts in vague acknowledgment, poring over the switches, buttons, and display screens quickly. There's an emergency override in place that's supposed to lock things down—he'd already dealt with that. Now, to get past the regular security and get them in...
...the random-sequence lock. Heine opens the system dialogue and stares at the sixteen spaces available for a passcode. The last login must be in the system history.
As he works, he's concentrating too much to hear the sound of some guards returning to their security booth, calling orders down the hall at others. ]
[Joel catches the footsteps coming down the hair and holds his breath, trying to time how long it would take for the guards to reach the two of them. Twenty seconds.... eighteen... sixteen.]
Hurry it up. We got guards coming. [He hisses it low under his breath, not wanting to alert them, but the screen is full of flickering and it doesn't look like Heine is even paying attention. Shit.
The door of the security booth creaks as the first guard opens it-- and then Joel is on him, yanking him inside and forcing him into a headlock. Even with one hand over the guard's mouth, the choking sounds and the squeak of his boots against the floor seem too loud in the room, covering up the clicking of the keyboard. The second guard comes in, and Joel lays him out with two quick punches to the jaw. Still, that wouldn't keep him quiet for long.]
[ Letters and numbers flash before his eyes; Heine thinks as quickly as he can, running protocols, possibilities. He's almost in when the door opens.
He glances over to the clamor, but is mostly unconcerned about it. ]
I'm almost in. Just leave him there. [ Heine turns back to the screen and finishes the process, finally, unlocking the inner chamber with a hiss of pressurized air escaping. ]
no subject
But the fact that he's been assigned a partner (a coworker, if such a word can be applied to their occupations): really not fine.
They've met a few times to discuss logistics, things that they each can't or won't do, and a very basic framework for a plan. Heine has his own way of doing things. Usually, he likes to get in the back way, usually by giving himself access technologically, grab the target, and get back out. There's no need to get into conflicts, so really, there's no need for him to work with a partner.
Especially not one like this guy. Heine scowls at the plate of mediocre salad in front of him at the thought. He's sitting at a cafe ten minutes from the private collector's safehouse to do some more recon before going in. Theoretically, they have enough information to do the job. The real problem is working it out together, unless they end up throwing one another under the bus.
Heine hasn't eliminated that possibility yet. They're running out of time for the job. He's been sitting at this table for nearly an hour by now, picking his way through the security system's specifications so that he'll be able to get through them without a problem later. As soon as Joel shows up, Heine barely glances up before speaking. ]
We're going in tonight.
[ No hello, no nothing. He's a real charmer. ]
i can't contain the teal deers
Got the equipment in the bag. [The equipment that Heine had asked for, and couldn't be assed to explain why. The hell does he need tin foil, two balloons, and a powder pact for, anyway?]
You got those guard rotations down?
just imagined a paddock full of teal deer :U
Thanks. [ And as for the guard rotations, he gestures at the laptop he's using. ] Got them all down. You should only meet two on the way in. You can handle that, right?
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...I'll take care of it. What've you got for me?
[Earbuds, button cams, electro-magnetic phasers, a walkie talkie? Joel's used to getting things done alone, quietly, with a minimum of equipment besides his fists and a gun, but this client had been all about the high tech gadgets and fancy whiz-bangs, and he'd had gritted his teeth and agreed to it for the sheer number of zeroes appearing on the end of the payment for this assignment.]
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As for tech for the job: ] Here.
[ He takes out a small plastic baggie with two semi-translucent earbuds in it. Then, after some more searching in his pockets, he also hands over a dollar-coin-sized black item. ]
Keep those in at all times. That's a frequency decoder for the keycodes. It should work on everything in the first two levels.
[ Other than that, Heine's keeping the more delicate tech on his own person. He very definitely does not trust anyone else with them. ]
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That it? [Less than he expected. Isn't this guy supposed to be some kind of crazy tech geek? Well whatever, he doesn't need anything else on him and it's already time to get in place. The mark likes to keep his prized valuables close, building the safehouse and its vault into the basement of his company building and taking advantage of the security system already in place. There's a janitor's cart and spare uniform waiting for him in a closet at the bottom of the south stairwell. Joel would have to be well into the building by the time they locked everything up and only housekeeping would be allowed to move around without suspicion.]
Well, I'm off.
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Okay.
[ He waves a hand vaguely, still looking at his computer screen. ]
Tell me when you're in position.
[ Heine taps his own earbud, leaning back in his chair.
A best case scenario would involve him not having to leave his spot here. There's a GPS tracker built into the earbud, and what things he can't discern by matching up Joel's location to the blueprints he has should be covered by verbal communication. ]
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His fake ID has gotten him as far as the men's bathroom in the west section, but he needs another ID and the passcode to go further. As the last of the office workers head out and the building lights start to turn off, Joel pushes the cart into a stall, sticks an "out of order" sign on the door of the bathroom, and casually saunters back over to the locked door. He'd have a minute and a half to get through the door before the next guard patrol comes around the corner. He fishes out the little black circle from his pocket and... isn't sure what to do with it. Does he press it against the door? the keypad? Joel had sort of assumed that it would be sort of self explanatory as soon as they were on the job, but...]
What do I do with this thing?
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And... he's already having problems. Heine resists the urge to say something too rude. ]
Put it against the side of the keypad box—it'll stick, it's magnetized. Wait until it beeps.
[ Once it does, the keypad key will have been automatically put in and the door unlocked. ]
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How long's this supposed to take?
[He restarts the count, just as footsteps ring down the hall. Shit. He was supposed to have another minute, at least. Joel is immediately around the corner, about to pull the sign off the bathroom door and retreat into a stall when he glances back at the device still attached to the door. If it beeped while the guards were nearby, if they heard the release of the door....
Their cover would be blown either way. Might as well get it over with.]
Guards down the hall. Get those cameras looped.
[That's all the warning Heine gets before Joel strips off the janitor's outfit, takes a deep breath, and then heads back around the corner. Through the earpiece, Heine can probably hear a choked off cry, some thuds, and a heavy grunt as Joel kicks the last guard into the wall. They'd have bruises tomorrow, but nothing lasting. Bad form to leave bodies behind on a job when he didn't have to. Nevermind that there weren't supposed to be any bodies to leave on this job, that this was supposed to be a quiet in and out. Well, things don't always go according to plan.]
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Then Joel says get the cameras looped, like it's that easy. Rolling his eyes, he switches tasks and does as told. Just in time, too, because he hears some grunting and the clear sounds of muscle being muscle.
Once that's settled, Heine goes back to the lock. Just as he's about to change tactics, the little light next to the door goes green. On Joel's end, there's a tiny beep. ]
It's unlocked. Go.
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I ain't done here. Gimme a moment-- and keep that door open.
[Some more grunting and a dull thump as he drags the last of the unconscious guards into the "out of service" bathroom, where they could stay out of sight without attracting anyone else's attention.
Grabbing one of their security badges, Joel hurries through the door, dropping his pace into a cautious prowl as he passes through into the next section. This area contains more sensitive information, required employees with higher clearance, and correspondingly there are more cameras, retinal scanners, motion detectors, and locked doors.
He dodges past a moving camera in one room, peering around a corner and catching the tell-tale glint of a laser gridded floor down the left hallway. The right hallway is too dark to tell, but Joel thinks he can make out the shapes of some doors in the gloom.]
Which way?
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Go right. Use the frequency decoder on the door at the end of the hall—number 402.
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The entrance to the vault is supposed to be somewhere around here, but none of the blueprints they could buy, steal, or wrangle had the exact location. He shines the beam over the room-- a CEO's office, by the looks of it, big desk, golf trophies, plaques. He starts out by looking under the desk for any buttons or panels, controls that might reveal a hidden room or door.
There's a gleam of light from under the office door, and Joel freezes, hearing the sounds of footsteps down the hall, a crackle of radio.]
--the hell? Thought you were keeping 'em busy.
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[ He tries to jam the guards' walkie-talkie frequency, but out of the corner of his eye he sees something that keeps him from continuing. ]
I've got company. [ He tries to relax into the seat, shutting down all connections to the security system other than the one to the camera. This is bad. ]
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That ain't it. Sounds like-- [But then Heine speaks again, and he can hear the creak of the door as the guards enter his room, flicking the lights on. Joel ducks under the desk.]
Ruthers said they'd spotted the one outside, but there's no sign of the second one...
[His shoulders go slack with relief. They don't know he's in here, and maybe they wouldn't check...]
Yeah, but where the hell are Johnson and the newbie? They're supposed to head over after Ruthers brings the hacker in.
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Come with us and we won't cause a scene.
[ Still scowling, Heine turns toward them. ]
What are you talking about? You got some kind of problem?
[ Done with talking, one of the men grabs him by the arm. The other picks up his laptop, and off they go. Great. Heine is sure that Joel can hear everything they're saying over the comm, and he can hear some murmuring from a distance on Joel's end. ]
Hey! Let go. [ Making an attempt at seeming indignant, Heine struggles (half-heartedly) as he's hauled away from the cafe and toward their car.
Well, at least he didn't have to finish that salad.
The men drive him over to the facility, not responding to any of his questions. Not that he'd expected anything else. As they're bringing him in a side door toward what he assumes is a holding room, Heine mutters to Joel under his breath: ] Put the decoder on a wall. Any wall.
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Put the decoder on a wall.
But he's stuck here-- at least until the guards turn around. Still, they're running out of time.
Looking around, Joel spies a paperclip on the floor. He picks it up, dares a glance around the corner (the two guards looking at one another, and not him), and with a flick of his wrist sends it spinning away from him, to hit one of the trophies up on the cabinet with a surprisingly loud tink. Both guards look up, trying to locate the source of the sound, and Joel takes advantage of that split second of distraction to dart forward and stick the decoder against the wall behind the desk. As the guards stand around in puzzlement, he mutters into the mic.]
You're good to go.
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There's no time to waste. He yanks out of the guard's grasp, kicking him in the stomach. The second guard is caught on the other side of the room, giving Heine just enough time to utter a voice command. He enunciates: ] Third—unlock.
[ The decoder on the wall beeps again, much more quickly. The wall it's stuck against vibrates, then simply explodes. Alarms in the building go off immediately. Ignoring the cuffs around his wrist, Heine runs out of the room, slamming the door shut behind him. ]
All the doors are unlocking. Sprinklers are gonna turn on in ten seconds, move.
[ Security protocols should send the building into lockdown, but by using the decoder on previous security checkpoints, he already gained access to the system. The explosion and sprinklers are distractions; Heine assumes Joel will be able to get out of the area in time. Hopefully. ]
no subject
Vault's on the north side-- the wall's all lined with lead, but there's no way in. Think it might be next door, in the security booth. I'll meet you there.
[The security booth would ordinarily be swarming with guards, but the alarms had scared most of 'em out, and Joel easily gets rid of the last two, leaving their unconscious bodies fallen on the floor. He starts examining the extensive buttons and panels of the controls, but none of them makes any sense to him.]
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On my way.
[ The jog turns into a run when a security guard shouts stop behind him. Heine's a fast runner, but the guards are well trained, and he has to book it down the hall, following his memory of blueprints to get around to the security booth.
He manages to lose the guard by ducking into an alcove and opening an extra door. Old tricks, but they work. He stumbles into the security booth, panting, to see the old guy looking at the controls, apparently nonplussed. ]
Let me see. [ Trying to shoulder Joel aside to get to the controls, Heine reaches for the panels. ]
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Whatever you're doin', get it done fast. That bomb of yours must've tipped off every guard and cop in the city.
[Unspoken: Which was stupid as fuck. He stands back, directing a glare at the back of Heine's head before turning away to listen for the sound of guards.]
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...the random-sequence lock. Heine opens the system dialogue and stares at the sixteen spaces available for a passcode. The last login must be in the system history.
As he works, he's concentrating too much to hear the sound of some guards returning to their security booth, calling orders down the hall at others. ]
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Hurry it up. We got guards coming. [He hisses it low under his breath, not wanting to alert them, but the screen is full of flickering and it doesn't look like Heine is even paying attention. Shit.
The door of the security booth creaks as the first guard opens it-- and then Joel is on him, yanking him inside and forcing him into a headlock. Even with one hand over the guard's mouth, the choking sounds and the squeak of his boots against the floor seem too loud in the room, covering up the clicking of the keyboard. The second guard comes in, and Joel lays him out with two quick punches to the jaw. Still, that wouldn't keep him quiet for long.]
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He glances over to the clamor, but is mostly unconcerned about it. ]
I'm almost in. Just leave him there. [ Heine turns back to the screen and finishes the process, finally, unlocking the inner chamber with a hiss of pressurized air escaping. ]
Let's go.
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